Challenge
KIDO PubTech’s growth vision required moving beyond print publishing into animation, gaming, and interactive media—without losing continuity or overspending on duplicated creative work.
Strategy
- Design a single “source of truth” repository for characters, lore, art assets, and licensing metadata.
- Map the full IP lifecycle—ideation → authoring → asset enrichment → productization—into discrete, automatable stages.
- Embed monetization checkpoints and license-ready metadata at every stage to unlock downstream revenue without re-tooling.
Execution
- Implemented a graph-based content hub (Neo4j + custom API) linking every character, location, and story arc.
- Automated art-asset pipelines: Figma → Blender → Unity, preserving naming and usage rights across exports.
- Added licensing toolkit: contract templates, rights matrices, royalty calculators, and Stripe-powered payouts.
- Built dashboards for creators to track asset reuse and for executives to forecast revenue by IP segment.
Outcomes
- Cut new-media spin-up time from 6 months to 6 weeks.
- Increased asset reuse rate 70 %, reducing art budget for each new game build.
- Enabled simultaneous launch of a picture-book series, mobile game prototype, and animated pilot—each drawing from the same canonical data store.
Key Capabilities Demonstrated
- Systems architecture for complex IP ecosystems
- Long-tail monetization strategy & licensing tech stack
- Cross-domain workflows that keep creative and engineering teams in sync