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IP-to-Product Pipelines

Built a repeatable innovation framework for KIDO PubTech that turns intellectual property—beginning with books—into an ecosystem of transmedia assets (games, series, apps). Centralized systems for character development, asset reuse, and rich metadata now drive long-tail monetization and friction-free licensing.

Challenge

KIDO PubTech’s growth vision required moving beyond print publishing into animation, gaming, and interactive media—without losing continuity or overspending on duplicated creative work.

Strategy

  • Design a single “source of truth” repository for characters, lore, art assets, and licensing metadata.
  • Map the full IP lifecycle—ideation → authoring → asset enrichment → productization—into discrete, automatable stages.
  • Embed monetization checkpoints and license-ready metadata at every stage to unlock downstream revenue without re-tooling.

Execution

  1. Implemented a graph-based content hub (Neo4j + custom API) linking every character, location, and story arc.
  2. Automated art-asset pipelines: Figma → Blender → Unity, preserving naming and usage rights across exports.
  3. Added licensing toolkit: contract templates, rights matrices, royalty calculators, and Stripe-powered payouts.
  4. Built dashboards for creators to track asset reuse and for executives to forecast revenue by IP segment.

Outcomes

  • Cut new-media spin-up time from 6 months to 6 weeks.
  • Increased asset reuse rate 70 %, reducing art budget for each new game build.
  • Enabled simultaneous launch of a picture-book series, mobile game prototype, and animated pilot—each drawing from the same canonical data store.

Key Capabilities Demonstrated

  • Systems architecture for complex IP ecosystems
  • Long-tail monetization strategy & licensing tech stack
  • Cross-domain workflows that keep creative and engineering teams in sync